#ifndef VRP_INPUT_INCLUDED
#define VRP_INPUT_INCLUDED
TEXTURE2D(_VBaseMap);
SAMPLER(sampler_VBaseMap);
// TEXTURE2D(ColorTexture);
// TEXTURE2D(DepthTexture);
// SAMPLER(samplerColorTexture);
// SAMPLER(samplerDepthTexture);

//ColorTexture
struct VInputData
{
    float3  positionWS;//world space
    float4  positionCS;//clip space
    half3   normalWS;
    half3   viewDirectionWS;
};



#endif